Cobloxx

a colorful game of relaxation

Paint the grid in a single color starting from a single point of entry.
Cobloxx is a game of colors and relaxation. Take your time and dip the whole field into a single bright color.

At the beginning, the starting point is the top left corner of the playing field where you start your coloring. Press the numbers 1-6 on your keyboard to select the color you want to tint the blocks to.

In "Relax" game mode (default), the player has no time limitations, the only goal is to dip the field in a single color with as less tries as possible.

Keys

  • <1> - <6> select the color
  • <ESC> open in-game menu
  • <R> restart game

Licenses

Cobloxx uses

  • "Kenny Future Square Regular" font, released under the CC0 1.0 license (www.kenney.nl)

Version

0.5

  • new color schemes
  • change colors with mouse and/or mouse wheel
  • squished some code bugs


0.4

  • variable color pattern, selectable via menu.
  • color sets can vary in amount of used colors
  • current color sets: "Standard", "Reduced standard", "Mono" and "Shades of grey"
  • limited size of playing field from 4-50 bloxx
  • config is now loaded and stored properly (for current version)
  • current version number displayed in lower right corner of playing field (only during development)


0.3

  • fixed a problem when pressing too many keys while in color blend animation
  • changed color fade effect a bit
  • added in-game menu
  • field size selectable
  • starting point selectable (top-left or random)


0.2

  • random start point, indicated by a blinking square
  • added visual transformation effect when colors merge
  • variable sized playing field/number of blocks - randomized on every start at the moment
  • changed game font and added background image


0.1

  • initial release with more to come soon

More information

Published 345 days ago
StatusPrototype
PlatformsHTML5
Authorfuzzyfox
GenrePuzzle
Tagsblocks, Colorful, Relaxing, Retro, Singleplayer
Average sessionA few minutes
InputsKeyboard

Download

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Comments

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(Edited 1 time)

I played the game 4 or 5 time and found it to be good. How do we access the non relax mode?

When the grid size was more and initial position random, it was not easy to spot the initial blinking position if it is in color 4.

While playing I thought if I can have an additional goal of finishing the game with a particular color as the final color, but I could not do it some of the time. I am not sure if this can be set as a goal as not all initial positions are suited to achieve a particular color as final color. Can there be multiple sets of different 6 colors users can choose to play the game.

Thank you for playing the game and for your feedback. I really appreciate it.

The other modes are not available at the moment, but there will be at least a time component to bring in some "hectic", variable amount of colors, also I am thinking about other ways to "disturb" the player.

Good to know, that under some circumstances it is not easy to find the starting point. I will think about making it more visible in some way.

The additional goals are a good idea I haven't thought of finally. Maybe it will work with some predefined playing fields to achieve a "final color goal" or something similar. In the next release (hopefully today or tomorrow) there will be different color sets available, as it is/was my next feature on the roadmap :)